NOVA v0.15.0

What's New

Set Starting Cash

  • When you create a theatre, the Advanced section now lets you set each commander's starting cash alongside starting ships. Raise it for a faster opening with earlier factories and upgrades, or lower it for a leaner economy — everyone starts with the same amount, so the opening stays fair.

Buy Upgrades Anywhere

  • All three commander upgrades — speed, range, and battle power — can now be bought from the Command panel, from a star's details, and right on the Send-fleet screen. Strengthen your fleets without leaving the star or order you're working on.

Your Intel Sticks

  • Losing a star no longer wipes what you knew about it. Your last reading — including any spy shield or nova shield you'd spotted, plus its factories and wealth — stays on record as "last known" until you learn something newer.

Fairer Endgame

  • The game no longer declares a winner the instant one commander holds every star if a beaten rival still has a fleet in flight — that fleet might retake a star, so the result waits until it lands. (The mission deadline still ends the game on time, as always.)

Fixes

  • Your ship counts now stay correct when you send several fleets in a row from the same star.