NOVA v0.15.0
What's New
Set Starting Cash
- When you create a theatre, the Advanced section now lets you set each commander's starting cash alongside starting ships. Raise it for a faster opening with earlier factories and upgrades, or lower it for a leaner economy — everyone starts with the same amount, so the opening stays fair.
Buy Upgrades Anywhere
- All three commander upgrades — speed, range, and battle power — can now be bought from the Command panel, from a star's details, and right on the Send-fleet screen. Strengthen your fleets without leaving the star or order you're working on.
Your Intel Sticks
- Losing a star no longer wipes what you knew about it. Your last reading — including any spy shield or nova shield you'd spotted, plus its factories and wealth — stays on record as "last known" until you learn something newer.
Fairer Endgame
- The game no longer declares a winner the instant one commander holds every star if a beaten rival still has a fleet in flight — that fleet might retake a star, so the result waits until it lands. (The mission deadline still ends the game on time, as always.)
Fixes
- Your ship counts now stay correct when you send several fleets in a row from the same star.